Blanks out the prize window, which is no longer necessary.

Original
C3/AE3C:	204103;	draw box
C3/AE3F:	A043B3;	coordinates for box dimensions

Modified
C3/AE3C:	EAEAEA
C3/AE3F:	EAEAEA


Adds new subroutine to draw "Wager" and "Prize" in the match-up screen

Original
C3/AE7C:	20156A;	jump to subroutine C3/6A15

Modified
C3/AE7C:	2010F3;	jump to subroutine C3/F310

C3/F310:	20156A;	duplicates original function at C3/AE7C
C3/F313:	A020F3;	text pointer to "Wager:"
C3/F316:	20F902;	draw text
C3/F319:	A029F3;	text pointer to "Prize:"
C3/F31C:	4CF902:	draw text

		First two bytes determine position
C3:F120:	CF 78 96 9A A0 9E 1B C1 00
		Positioned text for "Wager:"
C3/F129:	0F 79 8F AB A2 B3 9E C1 00
		Positioned text for "Prize:"


Draw Shadow's name and sprite as an opponent
Repositioned to match new locations of enemy names and sprites

Note that it is possible to position Shadow's name in the same spot as Chupon's name and would overwrite it. But depending on the length of Shadow's name and Chupon's name, not all of Chupon's name will be removed, so this is not advised

Original
C3/AECB:	A968;	set Y position of sprite

C3/AEFA:	A0117C;	set position of Shadow's name

Modified
C3/AECB:	A975;	set Y position of sprite

C3/AEFA:	A08F7C;	set position of Shadow's name


Set position of enemy sprite

Original
C3/B070:	69513A;	set X and Y positions

C3/B0AD:	694938;	add base address

Modified
C3/B070:	69D13A; set X and Y positions

C3/B0AD:	69C938;	add base address

Set position of party sprites in the selection window

Original

C3/B183:	A04F7E; position of character 1's name
C3/B18D:	A9A8;	Y position of character 1's sprite

C3/B19D:	A05D7E; position of character 2's name
C3/B1A7:	A9A8;	Y position of character 2's sprite

C3/B1B7:	A06B7E; position of character 3's name
C3/B1C1:	A9A8;	Y position of character 3's sprite

C3/B1D1:	A0797E; position of character 4's name
C3/B1DB:	A9A8;	Y position of character 4's sprite

Modified

C3/B183:	A08F7E; position of character 1's name
C3/B18D:	A9AE;	Y position of character 1's sprite

C3/B19D:	A09D7E; position of character 2's name
C3/B1A7:	A9AE;	Y position of character 2's sprite

C3/B1B7:	A0AB7E; position of character 3's name
C3/B1C1:	A9AE;	Y position of character 3's sprite

C3/B1D1:	A0B97E; position of character 4's name
C3/B1DB:	A9AE;	Y position of character 4's sprite


Set position of wager and prize

Original
C3/B250:	A22B79; position of wagered item
C3/B260:	A20D79; position of prize item Shadow

Modified
C3/B250:	A2DF78; position of wagered item
C3/B260:	A21F79; position of prize item


Set position of monster's name

Original
C3/B28F:	A94F7C

Modified
C3/B28F:	A9CF7C


Set position of challenger's name and sprite in match-up screen

Original
C3/B2B5:	A0757C;	position of challenger's name
C3/B2D3:	A968;	Y position of challenger's sprite

Original
C3/B2B5:	A0F57C;	position of challenger's name
C3/B2D3:	A974;	Y position of challenger's sprite


Set position of VS text

Original
C3/B30B:	A96000;	position of text

Modified
C3/B30B:	A97000;	position of text


Cursor positions to select party members in match-up screen

Original
C3/B337:	10B0;	character 1
C3/B339:	48B0;	character 2
C3/B33B:	80B0;	character 3
C3/B33D:	B8B0;	character 4

Modified

Original
C3/B337:	10B8;	character 1
C3/B339:	48B8;	character 2
C3/B33B:	80B8;	character 3
C3/B33D:	B8B8;	character 4


Position and layout of Coliseum windows

Original
C3/B33F:	8B 58 0D 02; prize window
C3/B347:	CB 5C 1C0 7; party window

Original
C3/B33F:	8B 58 1C 02; prize window
C3/B347:	4B 5D 1C 05; party window


Text "select the challenger" and question marks in prize window for Shadow

Original:
C3/B40F:	157D;	position of "Select the challenger"
C3/B427:	0D79;	position of "?????????????"

Modified:
C3/B40F:	957D;	position of "Select the challenger"
C3/B427:	1F79;	position of "?????????????"


Adjusted gradient for match-up window

Modified from Gems' adjusted Coliseum screen
https://www.ff6hacking.com/forums/thread-4196.html

Only addresses of changed bytes will be given

Original
D4/CB60:	03
D4/CB62:	67
D4/CB66:	04
D4/CB68:	04
D4/CB6A:	04
D4/CB6C:	04
D4/CB6E:	04
D4/CB70:	04
D4/CB72:	04
D4/CB74:	04
D4/CB76:	04
D4/CB78:	04
D4/CB7A:	04